MultiVersus Patch 1.2.3 Brings Highly Requested Features and Key Balancing Updates
MultiVersus fans received some long-awaited news with the release of Patch 1.2.3 on August 29, 2024. One of the most anticipated changes included the reintroduction of a feature fans had been clamoring for since the game’s full release: the ability to play any character in local game modes. This update marks a major shift in the game’s accessibility, allowing players unrestricted access to the entire roster during local matches—a feature that had been mysteriously removed after the beta period.
Previously, the removal of full character access in local modes was seen as an attempt to encourage spending on character purchases, a common practice in free-to-play games. Fans called out Warner Bros. for this decision, but with the recent patch, that decision has been reversed, much to the community’s delight. Now, players can explore nearly 30 characters from Warner Bros.’s vast IP library without restrictions in local play, making for a more diverse and engaging experience.
Ranked Mode Changes and Gameplay Adjustments
Patch 1.2.3 also introduced much-needed improvements to MultiVersus’s Ranked mode. Players with a two-tier rank difference will no longer be matched together, ensuring a fairer and more competitive experience. For 2v2 matches, matchups will be determined by the highest-ranked player in each party. Additionally, caps were implemented to limit RP losses for players in the Platinum, Diamond, and Master tiers to -19 points per match, helping to balance the matchmaking experience.
Other general combat changes include updates to air dodges, which are now more reliable when landing on platforms. Certain air attacks have also been adjusted to retain less momentum when performed off a dodge. These tweaks enhance the overall gameplay, ensuring smoother and more predictable mechanics during aerial combat.
Character Balancing: Beetlejuice, Agent Smith, and More
Several characters received buffs, nerfs, and bug fixes in Patch 1.2.3, with the spotlight shining on Beetlejuice and Agent Smith. Beetlejuice, a recently added Assassin character, saw significant damage and knockback buffs, making him even more formidable in combat. The developers appear to be pushing players to fully explore his potential as a highly mobile and aggressive character. Key changes include increases in damage across his Ground Dash, Air Side, and Air Up attacks, as well as improvements to his knockback scaling.
Agent Smith also underwent adjustments, with various attacks receiving improved animations and faster attack windows. Morty’s Air Side Attack 1 was reverted to its pre-Patch 1.2.0 state, making the move more consistent and reliable during combos. Other characters like Garnet, Jake, LeBron, and Reindog received minor tweaks aimed at refining their overall performance and balancing the game’s roster.
New Characters and the Future of MultiVersus
Alongside these changes, Samurai Jack, the iconic Cartoon Network hero, was recently added to the MultiVersus roster. This legendary addition, alongside the existing cast of nearly 30 characters, makes the game’s lineup more appealing than ever. By enabling free character access in local modes, the game encourages players to experiment with the full roster, potentially leading to increased purchases and grinding for specific characters in the online multiplayer modes.
With continuous updates, a growing roster, and significant improvements like those in Patch 1.2.3, MultiVersus shows no signs of slowing down. Fans are eagerly awaiting the next batch of content and adjustments, as the game continues to evolve and cater to its dedicated community.