Splatoon 3’s Tricolor Turf War Mode is Not a Happy Time for Team Scissors
Team Scissors thrived during the first six hours of Splatoon3’s SplatfestWorld Premiere. The team was ahead by more than 1%; spirits were high, and Big Man, the adorable stingray idol, was thrilled with their team’s success. Team Scissors came in last after halftime due to a lack of balance in the Tricolor Turf War. Fans are now urging Nintendo to change the mode.
Splatoon3 launched its first ever Splatfest last Saturday with a free demo. Splatfests are global events where players choose a team to compete for points. Tricolor Turf Wars is a new mode introduced to Splatfests in. A Tricolor Turf War is when the team leading at halftime (in this instance, Team Scissors) defends an Ultra Signal. A Sprinkler of Doom is given to a team that captures an Ultra Signal. It helps them cover the map. The ultimate goal is to ink as much turf as possible, but once an offensive team captures the Ultra Signal, it can be challenging for the defence to regain control.
This task proved to be quite overwhelming for Team Scissors in the end. Team Scissors had taken the lead at the start of Saturday’s Splatfest. They finished with zero points in any region except Asia. (Congratulations, Team Rock …).
This imbalance was a significant factor in the Sturgeon Shipyard map, which was chosen for this Splatfest’s Tricolor Turf Wars. Most Splatoon maps have raised areas only accessible by the team spawned in that area. This gives these teams a safe space to ink and hold. These maps were created with two teams in mind. However, the defending team’s spawn point is located near the center of the map, where other groups can reach it.
Due to the moving platforms that make it challenging to access some areas, Sturgeon Shipyard was a strange choice of map. (Nintendo has not confirmed whether there will be any other maps for the mode. This leaves some fans wondering if they will remain in Sturgeon Shipyard hell for the remainder of Splatoon 3′ ‘s life span.