TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE
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TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE

TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE

TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE

New patches are usually preceded by a period of server downtime to make sure that all the moving parts do exactly what they’re meant to do. You can keep track of when the servers go offline for Teamfight Tactics 12.11 maintenance by checking out the League of Legends server status article.

The first TFT 12.11 changes bring updated tooltips, and a different Augment stage distribution, alongside tweaks to various augments and items, including March of Progress, Bloodthirster, and others, as shared on the game’s official Discord channel.

TFT 12.11 Systems Changes

 

    • (RENAME) Neeko’s Help >>> Champion Duplicator with New icon!

 

    • Tome of Traits & Champion Duplicators will drop slightly less often from PVE rounds than previous sets.

 

    • Every item tooltip has been updated/modernized, including stat icons when appropriate, parity between the base and Radiant items, and consistent language.

 

    • The Stage 5-6 PVE round will now only drop emblems if the trait is active.

 

    • The Stage 5-6 PVE round can now drop uncraftable emblems.

 

    • The minimum number of component items dropped from Minions, Krugs, and Wolves is now 5. Including carousel items, this now means -each player will have a minimum of 9 component items before the Treasure Dragon

 

  • Gold coins earned from PVE rounds are now automatically collected at the end of combat.

 

TFT 12.11 Augments Changes

 

    • Augment Stage Distribution has changed:

 

      • First Augment: 1-4 >>> 2-1

 

      • Second Augment: 3-3 >>> 3-2

 

      • Third Augment: 4-6 >>> 4-2

 

    • You can now reroll the current presented augment choices once per game.

 

    • Gold (T2) Augments are now the standard and the most common augment you can expect to see. Silver (T1) will now be seen much less, and Prismatic (T3) about the same as before.

 

    • Added the following new outcomes: G/P/P, P/G/P, G/P/S, P/P/G

 

    • You can no longer be shown 3 trait-related augment choices within the same augment armory

 

    • Crown and Soul augments have been reworked. Instead of granting 2 Emblems or 2 towards the trait, they will now grant 1 Emblem or 1 towards the trait, an item, and a unit

 

  • The following augments have been removed:

 

    • Archangel’s Embrace

 

    • Backfoot I / II / III

 

    • Battlemage I / II / III

 

    • Disintegrator I / II / III

 

    • Dominance

 

    • Four Score

 

    • Golden Gifts I / II

 

    • High Five

 

    • Keepers I / II

 

    • Knife’s Edge I / II / III

 

    • Phalanx I / II / III

 

    • Secret Snax

 

    • Titanic Force

 

    • Treasure Trove I / II / III

 

    • Weak spot II / III

 

    • Woodland Charm

 

  • Underdogs

 

    • Dragon Alliance

 

      • Armor & MR: 30 >>> 60

 

    • Dragon Horde

 

      • AD & AP: 15 >>> 30

 

    • Press the Attack

 

      • HP% Damage: 7% >>> 5%

 

    • Scorch

 

    • Damage Increase: 100% >>> 75%

Changes to Existing Augments

 

    • First Aid Kit

 

      • Now has 3 tiers

 

      • Heal & Shield Boost: 35% >>> 25/35/50%

 

    • Hyper Roll

 

      • Renamed to Hustler

 

      • Tier: Silver >>> Gold

 

      • Gold Req: Under 10 >>> 20

 

    • Item Grab Bag II

 

      • 1 Reforger >>> 2 Reforgers

 

    • Jeweled Lotus

 

      • Crit Chance: 25% >>> 20%

 

    • Makeshift Armor

 

      • Resists: 35/55/75 >>> 30/45/60

 

    • March of Progress

 

      • XP: 5 >>> 4

 

    • Reckless Spending

 

      • Damage Amp: 25% >>> 30%

 

      • No longer requires the player to buy XP if the player is at max level. The effect will be triggered with just shop refreshes

 

    • Stand United III

 

      • AD & AP: 5 >>> 4

 

    • Tiny Titans

 

      • Heal: 35 >>> 30

 

    • Wise Spending

 

      • No longer grants 4 gold

 

    • Sunfire Board

 

      • HP Burn: 2% >>> 1%

 

      • Duration: 10 >>> 15

 

    • The Golden Egg

 

      • Hatch Timer: 7 >>> 10 Rounds 
      • NEW: Victorious player combats accelerate the hatch timer by an additional turn

 

      • Reduced value of loot tables by ~10g. Updated loot tables for Set 7 (Dragons!)

 

      • Replaced the 3x Infinity Force loot option with 1x Infinity Force, 1x Anima Visage, 1x Zhonya’s Paradox

 

    • Calculated Loss

 

      • Tier: Silver >>> Gold

 

    • Cybernetic Shell

 

      • Armor: 25/35/50 >>> 20/30/40

 

    • Exiles

 

      • Max HP Shield: 35/45/70% >>> 25/35/50%

 

      • Shield Duration: 8 >>> 10 seconds

 

    • Rich Get Richer (Only shows up on 1-4)

 

      • Gold: 14 >>> 10

 

    • NEW: Richer Get Richer+ (Only shows up on 3-2)

 

      • Gold: 15

 

    • Binary Airdrop

 

      • Tier: Gold >>> Prismatic

 

    • Windfall (Only shows up on 1-4)

 

      • Gold: 20/35/55 >>> 20

 

    • NEW: Windfall+ (Only shows up on 3-2)

 

      • Gold: 30

 

    • NEW: Windfall++ (Only shows up on 4-2)

 

      • Gold: 40

 

    • Phony Frontline

 

      • Tier: Silver >>> Gold

 

      • Target Dummy Health: 500 >>> 700

 

    • True Twos

 

      • MINI REWORK: Gain 2 random 2-star Tier 1 champions and 2 gold.

 

    • Three’s Company

 

      • 3-Cost Units: 4 >>> 3

 

    • Component Grab Bag (Only shows up on 1-4)

 

      • Components: 2 >>> 3

 

      • Can now only appear on 3-2 and 4-2

 

      • Removed Component Grab Bag+

 

    • NEW: Component Grab Bag+ (Only shows up on 3-2/4-2)

 

      • Item Components: 3

 

    • Blue Battery I

 

      • REMOVED

 

    • Blue Battery II

 

      • Renamed to Blue Battery

 

      • Tier: Prismatic >>> Gold

 

    • Built Different

 

      • Health: 300/400/500 >>> 300/350/400

 

      • Attack Speed: 55/60/70 >>> 45/50/65

 

    • Eye of the Storm

 

      • Initial AP: 50 >>> 40

 

      • Enhanced AP: 150 >>> 120

 

    • Golden Ticket

 

      • REMOVED

 

    • Heroic Presence

 

      • Bugfix: Fixed an issue allowing enemies to take reflect damage more than once per second

Set Mechanic

 

    • Treasure Dragon

 

      • Removed unnecessary portal visual effect that would spawn at the end of the round

 

      • Disabled the ding-ding-ding audio cue at the end of the round

 

      • No longer will play the standard bell countdown – plays a different series of SFX including drums to lead into next prepare round

 

 

TFT 12.11 Items Changes

 

    • Archangel’s Staff

 

      • Starting AP: 10 >>> 30

 

      • AP per interval: 25 >>> 20

 

    • Radiant: Urf-Angel’s Staff

 

      • Starting AP: 10 >>> 30

 

      • AP per interval: 30 >>> 25

 

    • Bloodthirster

 

      • Lifesteal >>> Omnivamp

 

      • Omnivamp: 33% >>> 25%

 

    • Radiant: Blessed Bloodthirster

 

      • Lifesteal >>> Omnivamp

 

      • Omnivamp: 60% >>> 40%

 

    • Blue Buff

 

      • Starting Mana: 50 >>> 40

 

    • Radiant: Blue Blessing

 

      • Starting Mana: 50 >>> 40

 

    • Bramble Vest

 

      • Armor: 70 >>> 60

 

    • Radiant: Rosethorn Vest

 

      • Armor: 70 >>> 100

 

      • Thorn Damage: 200/250/300 >>> 125/175/225

 

      • REMOVED: Max Health Regen

 

    • Chalice of Power

 

    • Radiant: Chalice of Charity

 

      • Healing on Spells >>> Omnivamp

 

 

    • Deathblade

 

      • AD: 50/75/100 >>> 40/70/100

 

    • Radiant: Luminous Deathblade

 

      • AD: 80/120/160 >>> 60/100/140

 

    • (Rework) Dragon’s Claw:

 

      • Magic Resist: 200 >>> 120

 

      • REMOVED: Max Health Damage on enemy spell cast

 

      • NEW: Every 2 seconds, the holder regenerates 1.5% of their maximum health for each enemy targeting them.

 

      • NEW: If the holder is a Dragon, these effects are increased by 20% (144 MR, 1.8% max health regen)

 

    • Radiant: Dragon’s Will

 

      • Magic Resist: 300 >>> 180

 

      • REMOVED: Max Health Damage on enemy spell cast

 

      • REMOVED: Radiant Max Health Regen

 

      • NEW: Every 1.5 seconds, the holder regenerates 2.5% of their maximum health for each enemy targeting them.

 

      • NEW: If the holder is a Dragon, these effects are increased by 20% (216 MR, 3% max health regen)

 

    • Edge of Night

 

    • Radiant: Brink of Dawn

 

      • Attack Speed on activation: 55% >>> 40%

 

    • Gargoyle Stoneplate

 

    • Radiant: Dvarapala Stoneplate

 

      • Max Health regen: 3% >>> 1%

 

    • Giant Slayer

 

      • Bonus Amp: 20/60% >>> 15/45%

 

      • Health Threshold: 1800 >>> 2200

 

    • Radiant: Demon Slayer

 

      • Bonus Amp: 40/80% >>> 25/70%

 

      • Health Threshold: 1400 >>> 2200

 

    • Guinsoo’s Rageblade

 

    • Radiant: Guinsoo’s Reckoning

 

      • Attack Speed: 40% >>> 25%

 

    • Hand of Justice:

 

      • Baseline stats: 10 >>> 15

 

      • Bonus stats: 33 >>> 30

 

    • Hextech Gunblade

 

      • Healing on Spells >>> Omnivamp/li> 
      • Omnivamp: 33% >>> 25%

 

    • Radiant: Hextech Lifeblade

 

      • Healing on Spells >>> Omnivamp/li> 
      • REMOVED: Overheal Shield

 

    • Ionic Spark

 

    • Radiant: Covalent Spark

 

      • Range: 4 >>> 3

 

      • Damage: 275% >>> 250%

 

    • Last Whisper

 

      • Armor Pen: 70% >>> 50%

 

    • Procs on: Crits >>> Physical damage
TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE
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